stationary-action principle
Last edited: August 8, 2025The stationary-action principle states that, in a dynamic system, the equations of motion of that system is yielded as the “stationary points” of the system’s action. i.e. the points of “least” action. (i.e. a ball sliding down a ramp is nice, but you don’t expect it—in that system—to fly off the ramp, do a turn, and then fly down.
STCONN
Last edited: August 8, 2025\begin{equation} \text{STCONN} = \qty {\langle G, S, t \rangle : \text{$\exists^{?}$ a path from s $\to$ t $\in$ G}} \end{equation}
we solve this with BFS or DFS; but those algorithms’ working sets require linear space. Turns out, we can solve this algorithm \(\text{STCONN} \in \text{SPACE}\qty(\log^{2}\qty(n))\)
open problem: Savitch’s Algorithm is really really slow; we are not sure if there is an algorithm in which we can solve it in better time.
Stepwise Evolution
Last edited: August 8, 2025To put some math behind that very, extremely simple Dyson’s Model, we will declare a vector space \(K\) which encodes the possible set of states that our “cell” can be in. Now, declare a transition matrix \(M \in \mathcal{L}(K)\) which maps from one state to another.
Finally, then, we can define a function \(P(k)\) for the \(k\) th state of our cell.
That is, then:
\begin{equation} P(k+1) = M P(k) \end{equation}
(as the “next” state is simply \(M\) applied onto the previous state).
Stochastic Discount Factor
Last edited: August 8, 2025This is a theory that come back to CAPM.