USAYPT
Last edited: August 8, 2025USAYPT or USIYPT is a physics research competition ran by Greg Jacobs.
2022
My own work doc for the 2022 Tuning Forks problem is here.
General Tips
- When in doubt, ask about error prop
- ANSWER THE RESEARCH QUESTION (elevator)
- Convey that you understand basics via presentation
- Have intuition regarding phenomenon
- Be able to explain every formula from first principles
- Order of magnitude and dimension analysis
- Have clear variance in parameters (what did you vary and why)
- What does the intercepts mean on graphs?
- “Don’t be obtuse”
- Connect to simple physics terms
- Explanations needs to be simple
- Engage discussion
User Experience
Last edited: August 8, 2025User Experience is the
User Experience
Last edited: August 8, 2025The User Experience design sprung out of WWII—in Aerospace engineering.
The Design Process
The “Double Diamond” Process
First Round of Going Broad
- Explore the problem space (what are you users trying to do? why? why is it hard?)
- Decide what to fix (what is the most high impact problem?)
Second Round of Going Broad
- Test potential solutions (does this fix the problem?)
- Refine final solution (do all users understand this? can they use them?)
Usability Heuristics
Usability Heuristics is a set of principles used in User Experience design to identify problems and potential solutions.
User Interviews
Last edited: August 8, 2025Goal: understand the user.
Find out…
- Motivation
- Context
- Deeper need?
The goal of user interviews is to understand the user even if they know what they want!
Good User Interviews
Make person feel welcome/safe/appreciated
Ask open-ended “questions”
- Describe a time that…
- Tell me more about..
Leave space: awkward silences (not too awkward)
Really listen!; repress the urge to think of what you want to say next
Repeat statements back to people
utility elicitation
Last edited: August 8, 2025utility elicitation is the process to go from Rational Preferences to a utility function. Its a bad idea to use money to do this, because money is not linear.
Consider the best and worst possible events:
\begin{equation} \overline{S}, \underline{S} \end{equation}
We assign the best event to have utility \(1\), and worst to have utility \(0\):
\begin{equation} \begin{cases} U(\overline{S}) = 1 \\ U(\underline{S}) = 0 \end{cases} \end{equation}
Given some test event now \(S\), we try to find the \(p\) such that we can set up a lottery: